I’m not much of a gamer. I used to be and preferred things like strategy games (Rome: Total War), Simulations from the likes of Microprose (blast from the past) like M1A1 Tank Platoon, and sports (Madden Football). Mostly I play games on the XBox 360 but it’s not really suited to strategy games due to the lack of a mouse and keyboard. There I play things like UFC Undisputed, etc.
I’ve a few old PC games lying around. Yesterday afternoon was the first time I’ve had to just do nothing in an age. After wrapping up some editing review work I decided to install Rise of Nations on my PC. It’s a 2004 game designed for Windows XP. I’m running Windows 7 so I wasn’t sure this would work at all.
So with some doubt I progressed with inserting the first CD (yes, not DVD but 2 CD’s) and ran the install. No problems at all. I saw some DivX stuff happening but no warnings or alarms. I started it up. No problems there. I played it for 5 or 6 hours. No problems there (other than my lack of gaming skills). The game ran perfectly.
So why is it that the game developers who wrote this game (with lots of in depth system calls) got it right and application developers can’t, e.g. many XP applications won’t work on anything later than XP without being shimmed. It’s because the game developers followed guidance from Microsoft. Simple.
It’s nice to see the back catalogue can run as along as the developers followed the rules. I’ll probably end up having a go at Rome Total War and Full Spectrum Warrior at some point.